const table = game.tables.getName("High Variance"); const roll = await table.roll(); const result = roll.results[0]; const mod = actor.data.data.abilities[actor.data.data.attributes.spellcasting].mod; const pb = actor.data.data.attributes.prof; const resultNum = />?(\d+)/.exec(result.text)[1] const final = parseInt(resultNum) + mod + pb; AudioHelper.play({src: "sounds/dice.wav"}); ChatMessage.create({flavor: "Attack Roll", content: `